Rounds are fast-paced, tense, occasionally silly, and almost always loud. But there’s a catch: the Experts can’t see the bomb, so everyone will need to talk it out – fast! The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the Bomb Defusal Manual*.
In Keep Talking and Nobody Explodes, one player is trapped in a room with a ticking time bomb they must defuse.